Lava Lamp Smoke Sim
Lava Lamp Smoke Sim
simulated in Maya w/ added compression effect
simulated in Maya w/ added compression effect
design, model, rigging, animation for Unity
animations for Sundance virtual reality film
created for Autodesk Maya
models, textures, lighting/rendering
rigged supplied client model
design, sculpt based on Kim Possible character
design, model, textures, rigging, anim. for Unity
design, models, animations, particle simulation
modeled and rigged collaboratively for client Unreal short
anim, lighting/rendering using "Matilda" rig available online
model, textures, lighting/rendering
models, materials, simulation, lighting/rendering
model, rig for short film "Interior Disaster"
texturing, lighting/rendering
Matrix sim made in Cinema4D